Virtual Art House open for public June 1st 2025

Extra Live

Curated by Rebeka Kovacs, Yev Kravt, Laura Reséndiz, Shashank Satish & Virpi Vaittinen

Concept & Coordination by Ville Laaksonen

Electronic music composer Aki Silventoinen a.k.a ”Silven2.” performs live and creates improvised synthesizer music on the fly. The music shows will be streamed live on specific dates.

(Five live electronic music gigs, cinematic textures, out-of-this-world sound design.)

https://www.akisilventoinen.com/

The viewer meets two quarreling berries in the bottom of a clear cut forest. Blueberry is whining because they suffer from the draught and light generated by the cutting of the forest whereas Raspberry is doing just fine.

(360 photography, photogrammetry, #D and stop motion animation and motion capture. The viewing file format is APK. Roles: Blueberry – Juho Milonoff & Raspberry – Vilma Melasniemi)

https://www.instagram.com/ambulance_art_collective

Echoes of Dystopia reflects the decaying soul of the internet—a seductive mirror of our descent into dopamine-fueled escapism. Appearing as an angelic, biomechanical being, the sculpture moves in a hypnotic dance, blurring the line between organic life and artificial simulation. This piece is a rendered video from a real-time audio-reactive visualizer.

(Modelled with Blender, Animated in Unreal Engine as a real-time audio-reactive visualizer.)

carmillasumantry.com

”Space Aqua Utopia” 2025 is a new video series exploring futuristic, utopian landscapes where nature and technology merge. Created using 3D microscopic imagery of insects, tardigrades, and snakes captured at the Oulu Biocenter, the project imagines hybrid environments that echo the speculative world  Using the scientific software Imaris—a powerful tool for 3D and 4D visualization and analysis of microscopic data—I transformed biological structures into surreal digital terrains. These otherworldly ecosystems invite viewers to reflect on biodiversity, interspecies coexistence, and the aesthetic potential of scientific data.  

(Videos with sound)

www.christelle-mas.com

Shoreline Dispatches is an exploration of self and identity. This animation invites viewers to witness discarded digital elements transforming into bottles, thus, a ’message in a bottle’.The journey begins with a serene shoreline, where gentle waves meet digital flotsam-like shapes and floating text. An aerial view reveals words such as ”LOVE,” ”HOPE,” and ”FREEDOM,” reflecting the values of humanity. Then, three distinct bottles appear, each filled with corresponding elements. After, the bottles float gently into the water, a symbol of communication.


Shoreline Dispatches invites viewers to engage with their identity, embracing traditions and values while looking forward to a future where personal expressions thrive. Each person can reflect on themselves through this captivating visual experience. Shoreline Dispatches reflects the  research of Professor Kang Dong Wan, who collected over 2,000 pieces of North Korean trash from South Korean border islands to understand the North Korean people and explore potential unification.

(MP4 – short video)

https://www.linkslist.app/eU2eArI

Batang Buo is a narrative about the homeland and the connection between memory and connection. In the era of technology, memory became faded and somehow artificial. 

This series utilizes hyper-reality filters and 3D sculpting of the photographs, providing a graphic testament to the prominent role technology plays in our lives, to the point where it morphs our perception of the world around us. The juxtaposition of the unaltered landscape with layers of artificiality underscores our increasing dependence on digital technology.

(Digital collage and image manipulation, Audio poetry with original narration)

www.ekosaputra.it

flyAR meets Sheikki in a galaxy HI-GH:

HI-GH away

How HI-GH is the galaxy anyway?

Can things exist physically and digitally in multiple positions of the reality spectrum at once? The answer to both is yes.

https://flyar.fi/high-af for a web and mobile AR-version. 

(Physical sculpture by multidisciplinary artist Sheikki, brought into digital life by flyAR Augmented Reality Studio. Manually modeled, textured, rigged and animated based on reference imagery and photogrammetry. Format: fbx.)

www.flyar.fi

Calls to Oneself is a video art project composed of reflective dialogues addressed to the self at

different life stages: childhood, pivotal life moments, and key transitions shaping identity. It explores

memory, resilience, and how individuals respond to personal and societal changes.

Combining archival footage, personal video and photo materials, and contemporary video, the work

offers a layered narrative of memory, loss, and inner transformation.

(Video art installation presented on three synchronized screens, with sound and voiceover. Duration: 5:20Year: 2025)

Tri-eyed, Sun and Moon in palms, watching the three realms.

(Custom Unity based production)

keyartist.wixsite.com/keya

HYENAZ:
ENTANGLEMENTS

”HYENAZ: ENTANGLEMENT” is a VR experience that invites participants to explore their own entanglements with objects, landscapes, and extractive processes, with HYENAZ as their guide. In a fantastical environment—immersed in soundscapes and textures recorded through HYENAZ’s slow-movement research project in sites of environmental extraction—objects reveal their animacy, and participants are invited to engage in speculative storytelling to deepen their understanding of interrelationality.

(Multichannel spatial audio, series of videos, interactive elements)

www.hyenaz.com

What is the truth beyond the spectacle? “The Last Broadcast” is an interactive, text-based narrative that explores propaganda, myth-making, and the role of the metaverse in both.

(Branching narrative built on Inklewriter software.)

www.Jamie-McGhee.com

JinnD Productions /
Tau Sar Piah Biscuit Baker x Contemporary Dance:

Beyond Moving with Artisans

Beyond Moving with Artisans (BMoA) is an interdisciplinary dance project that brings new life to endangered Malaysian cultural trades by merging traditional knowledge with contemporary performance and technology. This edition highlights the story of the late tau sar piah baker, Mr. Sim Ah Ba, transforming his oral history into an interactive storytelling experience. Through movement, digital media, and community engagement, BMoA celebrates cultural heritage while fostering intergenerational connection and renewed appreciation for artisanal wisdom.

(Co-Producer/ Choreographer: Lau Beh Chin (Jinn) 
Dramaturg/ Multimedia Art Director: Ridhwan Saidi 
Creative Technologist Team: FABU
Performers/ Collaborators: Low Xin Ping, Winnie Xuan, Wong Chi Ying 
Co-Producer: Low Pey Sien
Artisan: Mr Sim Ah Ba & Family)

Lau Beh Chin: https://www.instagram.com/jinnd_productions/

Ridhwan Saidi: https://mokamochaink.com/

FABU: https://fabu.com.my/

I studied design between 2007 and 2015 at various institutions and created dozens of different concepts, products, and artworks. From these school projects, I have several 3D files left, filling up my hard drives. 

By combining my old 3D files, I have created various characters called “Recycled 3D Monsters” that wander through the spaces of the Virtual Art House. Each character has been created based on the available materials, reflecting the moods of the moments they were made.

(3D illustrations)

Kathryn Carter:

Semiotics of Spacelessness

Semiotics of spacelessness by Kathryn Carter orients us in our imaginations as we chart the synthesised terrain of the Virtual Art House. Her words, by virtue of their mortality, invite observers to expand the incubation of their own ideas and to return to the corporeality of their physical vessel as they traverse the digital realm. With poetry, we may transform the phantom of the virtual with palpable expression. Intrigued by the nascent semiology of intangible worlds, Carter presents thirty-three poems created as the chrysalises from which the reader’s own wings may emerge. What becomes of embodied humans who are disembodied within virtual realities? Your words will conjure the way.

(Words) 

www.kathryn-carter.com

Leena Jääskeläinen:
Crinkly Crumpets – ASMR VR

Move around, look and listen. Do you feel tingles? CRINKLY CRUMPETS is a series designed for relaxation in VR. It combines colorful abstract animation and pleasant ASMR sound. 
Total immersion in colorful goodness with soothing soundscape!

(Custom Unity builds with spatial sound. Sound design: Janne Laine)

Artist webpage

Goldfish robot in bamboo sea is an immersive audiovisual experience that questions the ecology of life and non-life in the society of digital technology, the last nostalgia before entering the metaverse. The audience will transform into a robot goldfish, carried by the music of the Chinese harp Guzheng, and will swim in the sea of bamboo generated from ancient Chinese Shanshui drawings by AI deepth recognition. Yellow Wasabi will play Guzheng with an atypical sound treatment in MAX/Msp, distorting the timbral and rhythmic structure of the immersive sound continuum. The audience will promenade in this virtual garden and will feel the traditional esthetic of one step on view.

(Unity for computer project)

https://yellowwasabi.net

ANIMATOR – LIVE PERFORMANCE
Animator showcases how much life and personality is radiating even from the simplest signal of existence – a moving dot that leaves a trace. What happens when a dot meets another? 

(performance)

ANIMATOR – THE TOOL
Life is motion. You will never stop moving as long as you breathe. Animator – The Tool calls you to explore the simplest signal of existence and become the animator yourself! 

(interactive play)

https://www.instagram.com/springplay_studio/


9000 IN METAVERSE is a multidisciplinary art exhibition by photographer-filmmaker-architect Vesa Loikas & Choreographer-dancer Maria Nurmela.

9000 IN METAVERSE explores the changing meanings of humanism within a posthumanist framework.

(Three-dimensional sculptures, video with soundtrack, fine art photography and text)

https://fainomenon.net/

Marie Samuel Lavanseur:

The Flipping room / Micro stories Unfold

The Flipping Room: Micro-Stories Unfold
In this immersive virtual exhibition, Canadian artist Marie Samuel Levasseur presents over a hundred zines and small artbooks – many of their own, a hundred created through collective workshops, a zine from the Fanzinothèque collection (France) and a selection by fellow artists from Canada, the U.S., Spain, and Germany.

Each zine is revealed through a quiet, intimate gesture: the turning of its pages, one by one, for someone else to see. Inspired by the artist’s experience as a caregiver, this simple act becomes a form of care – a way to share stories gently, attentively.

Through these small books and the many hands that helped create them, The Flipping Room offers a space of connection, reflection, and quiet resistance, where micro-narratives unfold across borders and screens.

(A virtual video installation composed of multiple screens, each triggering a video of zines being flipped page by page.)

Nature reclaims the digital world. Using their catalogue of textures and forms collected from fieldwork in temperate Celtic rainforests of Wales and tropical montane cloud forests of the Philippines, Curtis and Mica bring pockets of mossy forests and fern-laden woodlands to the VAH Building.
 
(3D objects of forest elements to be spread out in spaces within the Virtual Art House building)
 

https://sunny-loving-forest.glitch.me

The UFÅ VAH 2025 campaign humorously proposes making Turku the UFO capital of the world. This retro-futuristic artwork blends sci-fi aesthetics with contemporary digital illustrations, reimagining a UFO visitation as a symbolic encounter with home, locality, and imagination.

(Various digital formats, workshops, AI-integrations)

Artist


In the project Concert, the textures of natural spaces and the sounds of the environment invite viewers to step into two natural locations from different parts of the world and inhabit them for a while. Direct observation and documentation are crucial parts of my process, and I use audio field recordings and 3D scanning of fragments of the landscape to document the unique physical qualities of places. 

The VR installations recreates two locations, each a concert rooted in sounds of the natural environment. Concert–Intertidal documents and recreates a section of the intertidal area of shore-line in Boundary Bay in the traditional unceded territory of the Semiahmoo First Nations, in the Pacific Northwest, BC Canada. Viewers can discover the mudflats of this intertidal zone, and be immersed in the sounds of the wind, water, and various migratory bird species that pass by this area.  The second installation, Concert- Garden, captures the natural textures and sounds of a wild garden in Padula, Italy. This scene is inspired by the three seats carved into tree stumps among the grasses and foliage, a setting to notice the local aural rhythms.

(Sound field recordings on location, and 3D scans. The audio and 3D elements are brought together in Unity)

https://pmajanoart.com

Perttu Pölönen & Lauri Mäntyvaara:


Orions Bälte by AI Sibelius

Idea by Perttu Pölönen ja Lauri Mäntyvaara

Notes by Lauri Mäntyvaara

(Made with Suno)

This Room…Gold Tooth is an immersive digital installation that reimagines the emotional and psychological landscape of the original This Man…Gold Tooth narrative. Audiences enter a series of surreal, responsive virtual rooms where visual elements transform in real-time, triggered by specific frequencies in the soundscape. As the sound evolves, walls ripple like fabric, lights pulse, and abstract architectural forms shift—crafting a meditative yet unsettling experience. The work explores internal conflict, memory, and psychological fragmentation, transforming sound into an active force within a living environment.

(Hybrid workflow between TouchDesigner and Blender, creating a real-time, interactive environment)

https://linktr.ee/RxSolo

HS is an interactive metaverse installation that visualizes and sonifies cultural, biological, and informational networks through AI, quantum algorithms, and real-time co-creation.

(Unity scripts and assets, 
machine learning for data processing
agents)

https://robertlisek.com

Reflections on life in a remote island archipelago, where isolation hangs in the air and traces of the past seem to vanish. The film pares everything down to a stark, suspended sense of time. Through fractured imagery, it navigates a quiet void, inviting viewers to inhabit the ache of absence and the gravity of what has slipped away.

(Video, 9:10 minutes)

Roope Rainisto, Produced by Taike:

ALIVE

(With Elina Ruohonen, Jouna Karsi, Lilli Haapala, Lotta Leka, Sini-Meri Hedberg & Toni Hautamäki)

Collaboration between VAH & The Arts Promotion Centre Finland (Taike) studies the actual creative and ethical use of AI as a truly creative tool for the new form of arts.

Roope Rainisto’s short movie ”Alive” is created by extending visual artists works to a parallel world, where the AI reality overlapses with the artist worlds.

The movie and the projects features digitalised works by Elina Ruohonen, Jouna Karsi, Lilli Haapala, Lotta Leka, Sini-Meri Hedberg & Toni Hautamäki, which can be experienced in physical, digital, virtual and AI forms as part of the project.

The puzzling adventure begins with the realization that we are slowly destroying the world we live in. 

We always want more; we always want something new. The life cycle of clothing has come faster, 

and we don’t love our clothes anymore. We need to start thinking about how to re-use the textile 

materials we already have and make them last longer.

It is a puzzle we need to solve. 

(3D garment made with CLO 3D. Digital fashion. 3D model. GLB-file.)

www.seamysidequest.fi

Simone Martinotta :
  Shifting Selves

In an increasingly digital Universe, where individual identities are becoming ever more indistinguishable, what role does the individual play in his fictitious uniqueness?

This work seeks to explore the theme of the depersonalization within the virtual world through a particulate graphic component that gradually dissolves, only to reassemble into the essence of the physical body belonging to the tangible everyday dimension.

(Digital art / Live Performance)

www.simonemartinotta.com


Paul Wiersbinski:

 Mortal Toys & Remote Rules and Rituals

Mortal Toys: Participants were invited to join a performative game, in which they tried out prototypes of video glasses connected to wireless surveillance cameras. Strangers met in a semi-public situation and were willing to play, while they were watched by the other participants. They experimented with transmitted body movements, improvised choreographies, were “controlled” and took “control” of others.

Remote Rules and Rituals: How can the rituals of theater be used to portray the ritualism of spiritual machines. How do we use them to make predictions about an uncertain future? The audience was invited to participate actively in a collective ritual, exploring their living spaces and charging everyday objects with new meaning without leaving their home.

(HD Video PAL, 16:9, color and sound)

https://lacunalab.org/members/paul-wiersbinski

Extra Live has been created by the partners of the CULTURHUB community during spring 2025, collaborating through virtual residency programs for artists and curators. Extra Live is a expanding event, a growing form of various productions and curated projects. with the initila egining June 1st

Extra= Artists and curators explore VAH as an another level of existence and reality, parallel to the physical world. VAH spaces are combination of industrial scale digital twins from the physical Art House Turku, combined with custom VR spaces and artworks that create their own extensions to this.

Live= Everything in VAH metaverse is happening and shared with other quests in real time, just as ordinary life. The whole process is an living digital entity and a SocialVR experience, which can be shared interacting with other quests during random visits, guided tours, artists talks and live sub events.

Together we joined the world building of EXTRA LIVE event and co-created something extraordinary for the visitors to explore and experience with other visitors together. Experiencing the world is about negotiating the limits of imagination and sharing perspectives on the world as joined experience.

Exploring the digital possibilities for all forms of arts and culture, one the questions we wanted to answer to is: ”How will the art and culture of the future be made – and how does it feel to experience it?” Read more of the curators individual approaches, expanding thematically the concept of the Extra Live.

Extra Live / Curators words

Curator Yev Kravt: Reflections, Replicas and the Self in the Age of the Digital Double

We live in a time of endless reflection. One body, many selves—physical and digital, authentic and fabricated, curated and corrupted—fractured across timelines, networks and platforms. The notion of the doppelgänger has haunted human consciousness for centuries, surfacing in ancient myth, in psychoanalysis, in cinema, and now in the very devices we keep in our pockets. Today, it is not merely a spectral figure or literary trope; it is a login, a bot, a dataset. A silent algorithmic mirror that watches, predicts and sometimes betrays.

The Doppelgänger exhibition, curated by Yev Kravt, brings together x digital artists, designers, architects and musicians whose practices engage with mirroring and multiplicity. Some approach these themes philosophically, others through a social lens. Some address it performatively, with an air of deliberate deceit. All of those featured here work on the same unsettling question: In a world where everything can be copied, what remains that is still real?

Seeing Double

Throughout history and across cultures, the double has served as both aspiration and threat, representing our hopes as well as our fears. In myth, the twin can take the form of a divine companion—a ghostly spirit, a paranormal appearance or an embodiment of the soul.  Though our interest in the double might be ancient, our new reality multiplies the self by design—across social media, virtual worlds and AI-driven platforms.

This exhibition unfolds entirely within a digital copy of the CULTURHUB in Finland, a 3D-rendered replica of the physical space in Turku. Visitors enter through a specially designed virtual pavilion; once nside, an underground corridor reveals artworks that appear familiar—variations on known paintings, sculptures or architectural forms—yet they have all been warped by algorithmic processes and machine learning. AI in many ways is a replica of human behaviour: it trains itself on our images, our words, our ideas and our histories. At its core, it is the ultimate doppelganger of all that has ever existed.

What happens when your reflection no longer reflects you? Can a double outlive the self? And in a world where everything can be copied—what remains real? As we scroll through social feeds, enter dialogue with AI assistants or slip into VR headsets, do we become more connected or more fragmented? Are we glimpsing our future or confronting new shadows? The doppelgänger speaks to the tension between these extremes—between liberating multiplicity and existential dread, between transcendent self-knowledge and inescapable self-deception.

The artists and designers in Doppelgänger. Reflections, Replicas, and the Self in the Age of the Digital Double approach many of the aforementioned questions from every angle; some embrace the beauty of fluid identities, while others reveal the potential dangers of manipulation and echo chambers. The CULTURHUB in Finland becomes a stage where illusions meet realities, leaving visitors to navigate a labyrinth of layered narratives. Through this carefully-choreographed journey, you might just find that the most unsettling reflection is the one that greets you in the mirror each morning.

It Starts Within

Curator Virpi Vaittinen (Vivian White):

Connection is often imagined as something external – between people, systems, and structures. Yet every real connection begins elsewhere, in a quieter place: within. It Starts Within explores this hidden starting point, where unseen algorithms, emotional patterns, and layered memories silently shape how we reach toward others.

In a world of shifting truths and multiplying perspectives, misunderstanding is inevitable. To create something new, we must learn to recognise what belongs to us and what belongs to others, and still find ways to meet. The better we understand ourselves, the more fully we can meet others. The depth defines everything.

Presented within a virtual environment, the exhibition makes internal landscapes visible. Through five distinct works, visitors encounter negotiations of care, conversations with the future self, blurred identities, silent spaces, and traces of presence. By stepping into these artist-created worlds, we glimpse parts of ourselves that often remain unseen.

It Starts Within invites a pause – an invitation to reconnect with the inner dimensions that shape how we move through the world.

COLLABORATION & EXTENDED PARTNERSHIPS: ROADMAP FOR THE FUTURE

VAH is not just about our own curated and customised programs. VAH is a platform, which can be the partner for art and culture professionals, organisations and institutions. VAH can be utilized and customised to any scale of desired collaboration from individual professionals to large networking or organisation partnerships – and beyond.

Starting with User Created Content our aim is to allow Art House Turku and CULTURHUB community partners to create their own, unique spaces in the VAH skyscraper’s Infite Culture Tower (The VAH’s community spaces) with admin tools available).

Agile forms of collaborations can be simple and straight forward, by utilizing VAH’s existing virtual spaces or as time based, temporary interventions or live events. Scale is not an issue to for expanding platform to enable custom digital productions or virtual exhibitions, including dedicated virtual spaces of any size. Ideal for showcasing collections and unique creative projects. Grand designs and strategic partnerships can lead to fully customized virtual environments, with independent own content management system and separate website.

We have a dream – and its something we want to share.

Interested? Contact Ville Laaksonen (Coordinator of VAH) for further details.

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