VAH! How to make art for the metaverse (Seminar and Demo)
- 30.01.2025 10.00—16.00
Auditorio, Tehdasrakennus
Organiser: Digitaalinen Taiteen Talo
Virtual Art House metaverse platform is now ready for testing. We now have a virtual cultural centre, pioneered at international level in a joint collaboration with Proverse. We will be able to present all forms of culture in real time, and also soon to work together with professionals from the CULTURHUB community, for example. How will the Virtual Art House be created – and can you get involved?
SEMINAR: 30 January 2025, 10.00-13.00 (Auditorium, Factory Building)
Frans Tihveräinen: The many faces of Mobile AR – 4 different case studies (FlyAR)
Lotta Veromaa: Combining physical and digital design and 3D technologies (Lotta Larissa)
Eero Tiainen: Intimate game mechanics in virtual art (Avatars Journey)
Aki Silventoinen: Metaverse sound design: can a tree falling in virtual reality make a sound? (Sound & Music / Laine Productions)
Wesa Aapro: The soulfulness of metaverse avatars (YLE)
DEMOS: 30.1. 2025 at 14.00-16.00 (Cellar, Factory building)
Love simulation Eve: Water Spirits(Avatars Journey / Team EVE)
Belzebubs 360° Hexperience (Sound & Music / Laine Productions)
Finnair Virtual Flight (Sound & Music / Laine Productions)
VIRTUAL ART HOUSE -Beta (Proverse)
AR Demos (FlyAR)
Virtual Art House
The VAH will be launched in the summer of 2025 with the inaugural Extra Live event, which has attracted applications from cultural professionals from every continent of the world except Antarctica. The opportunities to get involved don’t stop there, our aim is to expand this environment so that the facilities can be used by all partners of the House of Arts. The number of floors in our virtual skyscraper is unlimited.
In this seminar, we want to encourage art and culture professionals to dream and to take action in this futuristic and new environment. The seminar will open up the tools and production processes needed to operate in a digital and virtual environment. Artists do not need to know or learn everything themselves when approaching the desired experience and its realisation in a collaborative way. Understanding these possibilities builds a bridge between the real world and digital environments.
The seminar can accommodate up to 50 people in the audience on site, and the event can also be streamed live – you will receive a link to the stream by email when you register for the event. Participation in the seminar, demo and stream is only available to those who have registered in advance.